Eu4 ideal army composition.

No-Transition4060 • 2 days ago. It's gonna depend who you are, but a good rule of thumb is that it's mostly gonna be infantry and artillery, with only a few cavalry to flank. This is just because of cost - artillery is worth the 30 gold because of how good it is, but cavalry is not so much better than infantry that it's worth the 25 gold.

Eu4 ideal army composition. Things To Know About Eu4 ideal army composition.

In fact it was SO powerful in EU3, that it got seriously nerfed in EU4: You can only use 1/2 of the squares behind your frontline units and ART takes double damage when fighting in the first row (not sure if that is documented anywhere, though). The ideal army composition is 2 CAV (for the flanks) + 50% ART + 50% INF.Go to eu4 r/eu4 • by KaseyB. What should Horde army composition be in mid-late game? It's 1624 and I can build armies with western units on a vassals provinces (when did this happen? it's amazing!). I'm currently running 8 merc infantry, 7 cav and 5 cannon for individual units of 20. I have a huge income so money isn't really a problem.16/4/20. If I'm not mistaken, the optimal army composition consists of your combat width full of artillery, 40% of the width of cavalry and then 60% multiplied by 1.5 the width of infantry. So basically, if your combat width is 20, you should have 20 artillery, 8 cavalry and 18 infantry. 6:4 cav/artillery for Polish horde.That holds true. Sunnis are allowed to have a higher percentage of the army without having a combat penalty. Keep in mind that you should focus on the combat width first and than add on artillery as much as you can afford monetarily. They start of being really expensive when you first unlock artillery.The key in army composition is the combat width. It starts at 20 and goes up to 40 with military tech 26. At the start it depends upon the size of the country you play. Ideally, you have 16 infantry + 4 cavalry. But if your nation is too small, then you want to have as much units as possible on the first row. Canons are available with military ...

After my recent multi-army stack wipe from the Ottomans even with French support I am concerned I might not be building my armies properly. Currently I just did 15 infantry/5 Cavalry/5 Artillery. Is there a better composition? I'm currently increasing my army size to 30 a stack. Thanks for any help you can offer! ^_^Oh look, Russian army composition at its finest. R5: Russian infantry greatly outnumbers their cavalry. Russian army composition is actually better than yours, that late into the game artillery is what makes the difference and after that all you need is a filled front row with whatever with infantry being a lot cheaper as mercs than cavalry.Im currently playing as Russia and Im wondering how I should organize my massive military. I know of the spreadsheet except it recommends over 60 regiments per army, and most of my land can barely support 30. Should I keep that ratio and reduce...

Ideal army composition in 2023? ... Some franchises and games of note: Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines. Members Online. Mockup Political Map of Anataloia from Tinto Talks #4For a standard nation without any special cavalry bonuses: Tech 1-16: 4 cavalry and the rest of combat width of infantry. Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege.

Active-Cow-8259. • 1 yr. ago. 1.35 doesnt really Change Combat as far as I know. If you dont know much about composition Here is the most important stuff. You should allways try to fill the combat with (cw) in the front row (infrantry + cavalery). The backrow is only used by the artillery, so artillery allways adds extra damage, however ...I'm a new player and I was just wondering about the ideal army compositions,, especially for Russia if it's nation specific ... This spreadsheet have good army composition and can direct you to more in-depth guide: ... r/eu4. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by ...Optimal damage-maximizing composition is based on the Combat Width (CW) value. The ideal scenario is having the full CW value worth of artillery (back row) and the CW value worth of infantry, minus X number of cav regiments. X is the (flanking range of cavalry)*2, one set of full flanking range cav on each flank.Aug 25, 2013. Jump to latest Follow Reply. I was wondering, what do you guys think is the ideal army size? Usually my armies are 20 units, 10 infantry, 5 cavalry, 5 artillery.

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I think EU4 does a pretty good job of showing how army sizes dramatically increased as the centuries went on; a late medieval battle between European countries (e.g. England and France) usually wouldn't have much more than 20,000 - 30,000 men on each side, whereas from the 17th century onwards the sizes of the armies increased as feudalism disappeared and stronger, more centralised States ...

This is a rough guide, for example 18th century armies should probably be larger than 10/4/10 and be somewhere near 20/4/20. Cavalry is less good late game but remember to look at your combat width before you decide your army compositions. I usually keep 2-3 fully funded armies with an extra mercenary siege army.It's not the optimal composition, but works well enough in most cases, is easy to remember, and the armies are easy to split and merge. For countries with strong CAV modifiers, you can increase the share of cavalry, and do 32/8/40 at tech 26. For poor countries, no cav and less artillery, but the latter hurts combat a lot.Quantity is greatly overshadowed compared to quality when it comes to navies. In naval battles, quality is more decisive than for land. A properly specced naval power can defeat 100s of excess heavies. Recruit the best admiral you can (so bank as much navy tradition as possible). Grab every naval modifier.A 10% horses under the limit. With sunni hordes the limit is like 80, so 70% cav. At tech 13, have full combat width of backrow cannons, at tech 16 all inf and cannons only. 10% inf - rest cav. Or go pro mode. Hire 100% cav and merch inf, inf 4 inf, and then you go beat up ming with your 16 cav, 4 inf army. Cavalry.Lets say its the part of the game where you should start shifting over to artillery, Tech 13 I believe. What is your preferred army template? I use 4 Inf, 2 Cav, 4 Artillery. For intents and purposes this is for nations that dont really have unit bonuses, so not Poland/Hungary/Hordes or whoever that Eastern European nation is with the good cannons.

the army composition depends on your tech level. early on you should go for ~60-70% inf + rest cavalry, as soon as you get cannons add ONE or TWO to the stack. start going towards your compositon after MIL 13 or so. (slowly, no need to reach that army composition before MIL 16 at least)Go to eu4 r/eu4 • by mirukuru. Hordes and army composition . One of the big advantages of being a horde is completely ignoring the insufficient support penalty and having superior cavalry to other nations from the start of the game. However, I'm curious as to how effective a 90-100% cavalry army really is, vs a more economically balanced one ...1.5K votes, 178 comments. 323K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game…This is the best composition you can have without losing Organization due to a lack of Infantry. 50% Infantry, 50% artillery. Maybe add a single cavalary unit instead of 1 artillery to capture territory faster. The damage is done by artillery, but need infantry to prevent to organization debuff that comes from having less infantry than ...Heavies only is the ideal naval composition. Naval engagement width has a base of 25. It is not increased by tech, unlike army combat width. It is only increased by a couple of policies you'll never use (because they both require Naval idea group), as well as a context based 10% increase in coastal seas.

The right army composition can be the deciding factor between victory and defeat. Here are some tips on how to create the best army compositions in EU4. The Best Army Composition in EU4. One may say that there is no single best Army Composition formula. As is the case for many strategy games, context may significantly change what …Army composition. Discussion. What do you make your armies out of and how do they work, I'm trying to improve the casualty ratio in my battles? I currently use half infantry and half cannons, it tends to win battles but I take a lot of casualties. 1.

Last year, I created this infograhic guide to help the community with their army and navy compositions. A lot of newer and intermediate players struggle with designing their army and navy compositions for use in game.GFM. I mean in HFM we have guards that are better than infantry in every way, then the ideal army composition for most of the game is 4 guards/1 hussar/4 artillery/ 1 engineer (and depending on the purpose of the army we could sack the hussar or the engineer etc). But in GFM we have the Stoßtruppen.Your army is therefore significantly better than the enemy army, which is why you win so handily.) You said that 90% of the casualties are caused by artillery, which means that if two otherwise-identical armies meet then 90% of the damage is inflicted by the artillery in each army. This is substantially different to the artillery vs no ...Go to eu4 r/eu4. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... But i have a question about the ideal army composition for sweden (both early and lategame) and what ideas i should take. And also is there any other way to get the vasa dynasty than ...This video explains the best EU4 Army Composition by Century starting from your 1444 army to the 1821 end date, with an army reform every 50 years or so. ️ ...Battles in EU4 aren't actually battles. They're an abstraction of the various interactions two armies within the same province will engage in as they bump into and chase each other around until one army is crushed completely or flees the province. That's also why the variance is so large in results.The question is, which should be the first 2 Military Ideas that Austria chooses? I ended an Austria game with Quantity (first), Defensive (second), Aristocratic (third), and Quality (fourth). I had absolutely amazing generals with the -1% army tradition decay from Aristocratic idea, the +2% army tradition from Defensive and Quality, and the ...Apr 16, 2024 · Here, a minimum of 4 cavalry units (2 on each side) is required. The dynamic changes for the last time at level 30, where 6 cavalry units will be required for maximize flanking. For example: Early game: 8 infantry, 2 cavalry, 5 artillery. Mid game: 18 infantry, 2 cavalry, 10 artillery.

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Ideal army composition for every tech Mil tech Combat width Infantry Cavalry Cannons Total Comments 0 15 17 4 0 21 For the reasoning behind this, see Zwirbaum's great unit guide. 2 20 22 4 0 26 Or this video by darkfireslide 5 22 24 4 0 28 If you find yourself to be a horde you may want to ignore all this and go full cavalry; I'm not sure if ...

Pretty much this. Horde ideas are definitely really attractive right now too. That -33 percent cav cost makes them just a bit more expensive to maintain than infantry, but I'd shy away from that idea group if you're going to form Qing and ditch tengri religion.Combat width - 2/4 infantry, combat width artillery, 2/4 cavalry. 3. Parakoto. • 10 yr. ago. Just add a pinch more horses, to gain a better use of your wrecking balls. 1. oblio-. • 10 yr. ago. He probably has a ton of manpower and the cheapest infantry in the game.Go to eu4 r/eu4 • by R1ZZO_ Army composition . What is a good army composition for the longest time I've been doing 16/4/10 is this a good ratio if not please enlighten me This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by ...3. Sort by: cousin_pat115. • 1 yr. ago. Combat width at tech 26 is 40, so you would need 40 units in the front row (infanty, cavalry) and preferably 40 units in the back row (artillery.) If your supply limit in a certain province isn’t high enough to support an 80 stack, just split them into 2 40 stacks until you have to siege a fort/fight ...My understanding from what I remember is that your cavalry/infantry ratio effectively lets you have a certain number of cavalry attacking compared to your combat width, so if you have 12 combat width and 25% C:I ratio, you can have 4 cavalry dealing flanking damage.Late game your army should be combat width of inf and combat width of cannons. Arzibaani. • 2 yr. ago. If you really want to tryhard you should have one or two "cannon stacks" with a full combat width of canons and slightly over the combat width of infantry. (I personally run twice the combat width of inf just to be safe) the rest of your ...It's not the optimal composition, but works well enough in most cases, is easy to remember, and the armies are easy to split and merge. For countries with strong CAV modifiers, you can increase the share of cavalry, and do 32/8/40 at tech 26. For poor countries, no cav and less artillery, but the latter hurts combat a lot.That guide is pretty good, there's a lazy mans variant though which is slightly more fiddly in battle but less attrition and ideal for splitting for rebel suppression. Start: 18/2/0 (16/4 if your tech / ideas has good cav) Tech 7: 17/2/1 (15/4/1 if good cav, 1 artillery for sieges mostly so can be in a dedicated army) Ideal army composition for every tech Mil tech Combat width Infantry Cavalry Cannons Total Comments 0 15 17 4 0 21 For the reasoning behind this, see Zwirbaum's great unit guide. 2 20 22 4 0 26 Or this video by darkfireslide 5 22 24 4 0 28 If you find yourself to be a horde you may want to ignore all this and go full cavalry; I'm not sure if ...

What army composition is best depends entirely on the situation. Lategame is characterized by very long exhausting battles. While in early game armies are out of morale very quick and retreat without many losses, in late game they may fight until the last man. And regiments deal damage based on their size.Go to eu4 r/eu4 • by ... Army composition . It's about 1508 and I'm a massive Venice. I have built to force limit, full drill, and first level army professionalism. My main armies (not the stacks of pure infantry that serves to resupply the front line) are mainly around 12-20 infantry with 3 Calvary and a full back line of artillery. One ...It's accurate to have wastelands in these provinces for balance, but also 2 other reasons: 1: They were isolated, 'undiscovered' or otherwise inaccesible well into the 19th century, it would be ahistorical for them to be provinces. 2: Technology didn't allow these areas to be colonised. Railways and steam vessels were a major development that ...Instagram:https://instagram. why is it so hazy in charlotte today What should my army comp late game for bharat be . Usually I'd have full combat width of artillery and a little more infantry but does the 5% bonus matter enough to where I should have cavalry ... r/eu4 • Quick and dirty army composition: I/C/A = width/4/width (incl which unit type to pick) lignetics pellets review Banners are a lot weaker than they used to be but they are still worth getting. As for army comp as many cav as you can afford. This should be more if you are still a horde and have good cav cost reduction. Mid to late game add a full backline of cannons. First of all, thank u. ingles asheville nc What army composition is best depends entirely on the situation. Lategame is characterized by very long exhausting battles. While in early game armies are out of morale very quick and retreat without many losses, in late game they may fight until the last man. And regiments deal damage based on their size.But after 1.33 the composition doesn't seem to work as good as before. I barely win any fights and in most of my fights it seems like I'm starting with half the morale of my enemy. ... Is there an ideal army compostition that works in most cases? as portugal, for the "main fights" pre-cannon i go max infantry + 4 cav, because 4 cav is what you ... thrift stores in kingman arizona Roughly meaning you could see a horde army beat a western army 2-3 times its size. As western army as you can see has the same 3 pips on its cavalry and infantry at levels 5-8 and only half the army can be cavalry. In theory a 50/50 infantry/cavalry army would be the best choice. However it's much more expensive and not all that more effective.Go to eu4 r/eu4 • by ... The caveat to army composition is the supply limits of the provinces you're going to be operating in. I think taking attrition unnecessarily is silly, so going under your combat width to get a sane army that fits into your supply limits is fine. ... This is the ideal in the perfect situation, but the problem is that ... no time to die setting crossword clue We would like to show you a description here but the site won’t allow us. gasbuddy niles il Roughly meaning you could see a horde army beat a western army 2-3 times its size. As western army as you can see has the same 3 pips on its cavalry and infantry at levels 5-8 and only half the army can be cavalry. In theory a 50/50 infantry/cavalry army would be the best choice. However it's much more expensive and not all that more effective. used boats for sale san diego ca Army composition and battles. ValhallArchitect. Apr 21, 2023. Jump to latest Follow Reply. As it currently stands, EU4 assumes that armies in the era were composed of only three unit types with a single generic unit for each unit type.Ideal template is always Inf/Cav to fill your front line and have Art on your back row. In early game Art doesn't do too much damage from back row but mid-late game it just decimates enemy armies. But if you can't fill your front row with inf or cav, art eill be on front row and they take extra damage on front row. map of fertile crescent blank Army composition = (A = W) + 4C + (Ax2 or Ax3)I, where A (rtillery), W (idth of combat), C (avalry) and I (fantry). Basically I use double or triple my artillery in infantry. Using a "spare" army to follow your arty is smart, because it allows you to replenish your morale mid-fight, which is sweet. kubota l3301 battery size 2)+0.2 military tactics is huge, it provides a flat modifier to damage taken so you are taking 13.3% more losses from military tactics alone. 3) You have a -1 to all rolls from a terrain penalty. 4) Your leader is 2/1/2/0, Spains is 6/4/1/1 so they are a net 4/3/-1/1 better. la unica's fresh mex r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. MembersOnline. 350K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by…. nc state university employee salaries This is a rough guide, for example 18th century armies should probably be larger than 10/4/10 and be somewhere near 20/4/20. Cavalry is less good late game but remember to look at your combat width before you decide your army compositions. I usually keep 2-3 fully funded armies with an extra mercenary siege army.Scale back your ambitions. Cut the army down to half your force limit, and absolutely no mercs. Sell or scuttle your heavy ships, galleys, and transports. Sack all the advisors, or perhaps keep level one guys. Use monarch points (three types!) to prevent rebel uprisings, because combat costs ducats.So your combat width is 36. So your stacks should be something like 46-0-36. I added 10k more infantry since late game battles are really casualty heavy. Now obviously you cannot be running around with an 82k stack, due to supply limit. So you should split them into 23-0-18 stacks of 41k each. These stacks will siege for you, and the moment you ...